HAPPY READING!
How many minutes will our class read by January 31st?
Thank you to all that came to the Highland Park Library yesterday to support the kick-off of the District 112 iRead program. How nice to be with you and share stories. Please support our class between now and January 31st by writing down daily reading minutes on the iRead form that came home on Friday. Fundraising is not required, our class goal is for everyone to participate and read, read, read!
Let iRead Begin!
Get ready for iRead, starting this Saturday, January 11th! iRead, an annual reading fundraiser for the 112 Foundation, will be having a kick-off at the Highland Park Public Library from 9:00 am to 3:00 pm. This special event will feature authors and book signings, performances, and read-alouds by local teachers and other members of the community. Stop by and hear books read by Braeside's own Ms. Biegel at 10:00 am, Ms. Rossman at 11:00 am, Ms. Parker at 11:40 am, and Mr. LaCosse at 12:00 pm in the Picture Book section!
Computer Science Education Week and the Hour of Code
We returned to the Computer Lab to continue our programming exploration. Ask your child how many lines of code he/she wrote today!
Visit code.org to see the latest Hour of Code updates, tutorials, and videos.
Collections and Explorations
Empty Ziplock Bag
For our weekly enrichment class, Ms. Ozawa is asking everyone to fill the small ziplock bag that came home with 20 different "somethings" by Friday, December 13th. It can be anything (except food or anything live) from home or yard. Possible items are a marble, rock, domino, etc. Items will be returned home on the 13th.
Hour of Code
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Click here to go to Hour of Code |
In preparation for next week's Hour of Code, we began exploring the coding tutorials. Ask your child about his/her programming experience. How many times was he/she able to successfully have Angry Bird catch Silly Pig?
Nurture Lesson
Our first Nurture lesson focused on the importance of having a balanced plate for each meal and making sure that we eat five servings of fruits and vegetables a day. Nurture is a program being implemented in schools across our district to educate students about making healthy food choices and getting physically active.
Subtract-A-Graph with Partners
Our subtraction activity provided practice with subtraction facts, numeral writing, graphing, and a lively discussion on probability.
How is a musical performance like a game of dominoes? How are they different?
A Far Cry |
In collaboration with Ravinia Festival, the self conducted orchestra, A Far Cry, performed at Braeside on Friday! Ask your child about this inspiring concert.
Tricky Tens
We learned how to play Tricky Tens with dominoes. Look for directions and card stock dominoes on Monday so you can practice at home too!
How is a zipper like a button? How are they different? How about a mouse and a cat or a seashell and a tree? How are these pairs alike and how are they different?
Using our analytical thinking, we helped Sybil the Scientist answer these questions and more when Ms. Ozawa visited our classroom. Ask your child to share with you some of his/her ideas about how even the most unlikely pairs can have similarities and differences. We just have to think about it!
Classifying with Sybil and Making Ten with Partners
Ms. Ozawa joined us today to help us practice a new way of thinking. We met Sybil the Scientist who makes careful observations of what is around her, collects data, and then records the data. We too made observations as we began to help Sybil classify a group of newly discovered creatures found in Crystal Pond Woods. Ask your child how he/she thought scientifically to organize these creatures into four different cages so that each cage would house creatures that were alike in some way.
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How might you classify these creatures into 4 cages? |
Make Ten!
Ask your child to teach you how to play Make Ten! |
Find a partner and a deck of cards. Pull out all face cards and jokers. Each player is dealt five cards. Players look for pairs of cards that equal 10.
Players take turns asking each other for a card that will make 10 with a card in their own hands. If a player gets the card, he or she puts the pair down and picks a new card from the deck. If a player does not get the card, the player must “Make Ten” and pick a new card from the deck. If the new card from the deck makes 10 with a card in the player’s hand, he or she puts the pair of cards down and takes another card. If a player runs out of cards, the player picks two new cards. A player’s turn is over when no more pairs can be made that make ten. When there are no more cards, the game is over. Enjoy!
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