How is a musical performance like a game of dominoes? How are they different?

A Far Cry
In collaboration with Ravinia Festival, the self conducted orchestra, A Far Cry, performed at Braeside on Friday! Ask your child about this inspiring concert.

Tricky Tens

We learned how to play Tricky Tens with dominoes. Look for directions and card stock dominoes on Monday so you can practice at home too!



How is a zipper like a button? How are they different? How about a mouse and a cat or a seashell and a tree? How are these pairs alike and how are they different?

Using our analytical thinking, we helped Sybil the Scientist answer these questions and more when Ms. Ozawa visited our classroom. Ask your child to share with you some of his/her ideas about how even the most unlikely pairs can have similarities and differences. We just have to think about it!

Classifying with Sybil and Making Ten with Partners


Ms. Ozawa joined us today to help us practice a new way of thinking. We met Sybil the Scientist who makes careful observations of what is around her, collects data, and then records the data. We too made observations as we began to help Sybil classify a group of newly discovered creatures found in Crystal Pond Woods. Ask your child how he/she thought scientifically to organize these creatures into four different cages so that each cage would house creatures that were alike in some way.
How might you classify these creatures into 4 cages?

Make Ten! 

Ask your child to teach you how to play Make Ten!

Find a partner and a deck of cards. Pull out all face cards and jokers. Each player is dealt five cards. Players look for pairs of cards that equal 10. 

Players take turns asking each other for a card that will make 10 with a card in their own hands. If a player gets the card, he or she puts the pair down and picks a new card from the deck. If a player does not get the card, the player must “Make Ten” and pick a new card from the deck. If the new card from the deck makes 10 with a card in the player’s hand, he or she puts the pair of cards down and takes another card. If a player runs out of cards, the player picks two new cards. A player’s turn is over when no more pairs can be made that make ten. When there are no more cards, the game is over. Enjoy!